/ Android-native studio

Shipped. On Android. No shortcuts.

ATAL PDP builds finished Android games and apps — frame-paced, gesture-correct, native API handled right. Proof is in the releases, not the roadmap.

Close overhead shot of an Android phone held at a working angle, game UI visible on screen — frame profiler overlay, tight gesture indicator, real interface elements, even studio work-light, no bokeh
Close overhead shot of an Android phone held at a working angle, game UI visible on screen — frame profiler overlay, tight gesture indicator, real interface elements, even studio work-light, no bokeh
— Shipped titles

Games and apps. Actually released.

Android Games

Immersive titles built to platform spec — original mechanics, correct frame pacing, gesture logic that holds up six months post-launch.

Utility Apps

Practical Android applications that use native APIs correctly — no cross-platform shortcuts, no placeholder UX patched in at the end.

+ Small by design

Zero demos shipped.

Small enough to care about every frame.

Every title in the catalogue is a full release — store-listed, stable, and maintained. No tech demos, no abandoned prototypes in the portfolio.

The team is deliberately lean. That keeps every shipped build accountable — frame pacing, gesture correctness, and native API coverage are measured, not assumed.

The work is documented. Go look.